UX sketching should come easy for a designer. While I grew up a chronic doodler, the habit only persisted until I started working as a teacher after college. The professional life left little opening for sketching during the work hours. Before I knew it, I stopped drawing completely.
Fast forward to my new career as a designer where UX sketching is encouraged, I am surrounded by my colleagues’ constant scribbling. In contrast to my earlier work environments, we share our ideas quickly and often. It should be an easy task, but I am out of practice. So, I took this month to reignite my sketching abilities.
I set two ground rules to guide me for this challenge.
- Go analog – stay on paper or whiteboard
- Sketch anything for at least 5 – 6 minutes a day
The second rule nudged me to keep going. I found that with challenges aimed at changing behavior, I have to battle the little voice in my head that questions my actions. Sketching anything for a short time for 30 days leads to a lot of sketches and plenty for reflection. Here are the five lessons I learned.
1. Be cheap and messy
It was intimidating to draw while surrounded by so many talented illustrators at work. I had to remind myself that my goal was not to create a ‘work of art’ but to just merely practice. It was ok to draw without the proper instruments or even an idea of the subject. A pen and a piece of scrap paper were all I needed to start putting lines down.
2. Stop, observe and reflect
With my allotted 5 –6 minutes of daily sketching, I started to draw simple objects such as lamps and onions. After a few weeks, I was able to pick up on less tangible experiences. Forcing myself to stop and observe people, allowed me to become more sensitive to daily interactions that I would normally have overlooked.
3. Share ideas often with UX sketching
Naturally, my new sketching habit bled into work. I spent less time on the computer typing solitary notes, and I invested more time whiteboarding ideas with the rest of my team. Regardless of how developed my ideas were, I made sure to draw them in front of my team for feedback. This let me know which direction I should take.
The more time I spent sketching with my team, the more I knew exactly what to design.
Finding great ideas requires input from others. It takes a balance of humility and courage to put out a raw concept. Your team is there to help. The more collaboration you solicit, the easier it is to design solutions everyone can support.
4. Balance collaboration time and alone time
The more time I spent sketching with my team, the more I knew exactly what to design. As a new designer, I was guilty of jumping too quickly into Illustrator or Sketch to make a ‘quick’ wireframe or mockup. The reality was that the time I saved leap frogging team collaboration was later burned on pivoting and revisions.
5. Bring more fun to work
There was a sense of freedom that came from sketching together. Not only in planned collaboration sessions but we also doodled together in meetings. Individual personalities came out more in simple drawings. This was not possible when we just focused on creating UI.
There was a long period where I barely picked up a pencil or pen to sketch. I found that this absence of drawing got me out of the habit of observing outside experiences. Devoting 30 days to short periods of drawing helped me realize that I needed time to pause, capture, communicate and reflect.